Things that matter include distance, cover, height, the number of potentially intervening objects and of course any skill-related perks as well as buffs/debuffs. It might be 10%, it might be 45%, it might be 90%. ( MORE: XCOM: Enemy Unknown - Definitely Not Halo Reach 2)Īs it stands in 2K’s XCOM reboot, when a squad member has line of sight on an enemy, you’re shown a percent chance to hit. No, XCOM isn’t chess, but then X-COM never was. While it’s valid and even important to ask questions like this, there seems to be some misunderstanding about the way games like XCOM: Enemy Unknown are supposed to work. and the actual result after you pull the trigger. the relationship between the pre-shot percentile displayed to help you estimate whether to take a shot, toss a grenade, etc. Follow the XCOM: Enemy Unknown demo arrived, I’ve noticed an interesting line of criticism develop (or as a longtime PC strategy gaming wonk, I should say reappear) in response to the way Firaxis’s turn-based tactics puzzler handles shoot results, i.e.
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